![]() ![]() Hence I would like to know what happens when a region turns from a country to colony and annexed and then returned as colony.Įxample: Japan invaded China and create a colony. With the new update, I can release the annexed region as a colony again. So I must colonize most of the regions I conqueored for a day before I can annex them. In SRU 1936 campaign mode as Japan, I can only colonized most of the conqueored regions (China, Brunei, Malaysia, Singapore, HK, Philippines) while only a few regions allows me to have the option to annex or colonize (Urgyuristan, Guam, Mongolia). Just questions on the latest update about colony:ġ) What will happen to the tech of a colony → annex → colony or new independent nation? We do plan one more update this summer, but this should give a big boost to anyone looking to do multiplayer games. Adjust terrain bleed for backmap cases (map coastline appearance for fictional maps).Updated map editor procedural generation now supports assigning regions and placement of simple facility sets and transportation layer.Fix for the Asset Manager decimal separator issue.Design new Scenarios new or existing region data, region lists and map files Totally redesigned Scenario Creator V2.Minor fixes to localization for all languages.Also available in multiplayer, these have 4, 6 and 12 regions respectively. Three new custom scenarios Arena 4A, Arena 6B and Arena 12A.Previous Islands map renamed as "Arena 6A".Road events for 1914 maps (as used already in Brinkmanship).Minor fixes and additions to various data files.Chat message for elimination lists leader name.Liberate will now deploy units from bases.Ability to create a colony from annexed territory if region is eliminated.Click to make selected and interact with the dead region. Right clicking on land loyal to a dead region shows the flag.Diplomacy popup list of units in reserve can now be sorted by location instead of by unit type.Chat Popup layout updated to support Multiplayer improvements.Minimap Filters section totally redesigned.Host in MP now uses steam name instead of local name for consistency.Host option at lobby level to stop more players from joining (make invisible).Host Migration when the host disconnects so others can play on.Lag notification in lobby and in game to identify the "weak links".File Transfer of Savegames to clients from host.Improved Multiplayer Stability in lobby and in game. ![]()
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